Just as I did for version 0.1, for this I decided to create a list of objectives to be reached before publication.
The 0.1 actually has rejected a number of specific I had planned, but in return it has achieved more then unexpected, so I feel I can say that this list is not as rigid as I would, but may vary as you progress in development.
features of 0.2 will likely :
- Creating random dungeon at the first visit of the character
- Scroll map
- name attached character
- Reduce the size of the interface
- Implementing multiple attack and defense
- implementation of the type of defense to be taken (block / dodge)
- Improve the AI \u200b\u200bof the creatures
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