Thursday, March 18, 2010
Brazilian Japanese Woman
:-) I took a week of relaxation in the project by placing only a few things and some bugs.
First of all I gave up the color of life: the most green, yellow, wounded, and finally red in danger highlighted in red when there is a real risk of dying. This warning system will replace the wound making me gain space on the interface and finally introduces the system of dead-Arcan Myth, where there is risk of death below the mid-points of life with wounds not stabilized. This will make easier the death of Mr. @ is that of creatures, but will introduce the major advantage of Undead, which did not crack until it reaches zero.
I solved the bug instead of creatures which assigned to the same level, the same object: in fact this occurred when loading a save, then first-hand was not the case, which made it difficult to identify the problem.
A problem, however, yet to be resolved is the speed of loading an old save: now is very slow, not so much the size of the file, but for the extraction of creatures of various levels. Playing normally if I arrive at 6 or 7 of the dungeon without killing most of the creatures, saving and reloading I have a wait of 30 (!!!) seconds, something unthinkable for a game like that.
The solution however is not simple or recreate from scratch the functions of extraction or search for a way to optimize them. We'll see.
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