Cave Cave 0.2.4 0.2.2 - 0.1.7 Reduction interface
With Cave 0.2.2 has been hit another set of objectives, namely to reduce the interface to be displayed in the space available in a console by default.
This might seem simple enough, but Linux has a console, usually 80 columns 24 rows from the first interface is very little. Among other things, the 24 lines, only 23 are usable in that when the number 24 is busy, the console screen scale-up of a line, thus automatically cutting off the top line of the interface.
Of course if I had not implemented the first scroll of the map that goal would have been realized, but they are quite happy to have solved all in one week.
However, the optimization of the game remains a bugged and I carry on even during the development of other features. That provision does not allow me to carry out some other ideas I had in mind, but to which I will not give up and then continue to reflect on how to gain new areas without the gameplay are affected.
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