Cave - First Dungeon Random
The first experiments on randomly created dungeons are going well.
remain the problems mentioned in the post last week (the ones on the doors so to speak), but I added some goodies.
First is now the dungeon full of traps, secret doors and locked doors (the latter two are 5 / 10% of the total capacity) and the dungeon is now larger than about 1 / 3 compared to before.
I also added the scroll of the screen, hitting right now one of the features that I proposed. This goal is in fact fundamental for the achievement of others such as the reduction of the interface for example. In
Forum Rogue Temple I have pointed out that it is not clear from the outset that the console window should be enlarged, so I put a notice on the screen for entry, we hope to serve.
I noticed a bug that I have yet to be analyzed carefully: on some levels all creatures carry all the same equipment. It may have turned out just now because of changes to rescue systems (for managing the dungeons of different sizes).
the moment is everything.
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