Cave 0.3.2 - "surround them!"
This week, the development has resumed normal rhythm to the game by making other small features and news.
First, the death system has been completed, so when the life points fall to below half of the total start trouble: have a good saving throw in the constitution will be good for those who want to hope to get by in desperate situations. The system works even death for the creatures, so it will be easier to take them out, but not for the undead: the mummy becomes a pretty formidable opponent and we must be very careful in the third level onwards.
The combat system now lets the player choose whether to bet on parade or evasive with regard to the defense parry has more disadvantages than advantages, but can not defend himself even if one has the ability to dodge and this is not whereas little has the ability to evade double cost and therefore consumes a lot of points. A strategy that focuses on parade with the weapon and sull'alzare saving throw in the constitution could be anything but stupid. Parry making it possible to use the skill FIGHT place to escape, but if the opponent has a weapon in size than ours are going to have pretty heavy penalty in the parade itself. The thing is, as always, even for creatures. The Z mode allows you to switch between block and dodge mode (block / evade).
Now everyone can make one per round defense. This works to the detriment of the character that, if you find yourself surrounded, will remain unprotected in the face of attacks. However I put a minimum threshold (20) to strike an opponent helpless but conscious: below this threshold is missing the target. This change is already structured to deploy defenses more and more attacks per round per round, which is another feature planned for 0.2 and I hope to implement next week.
Finally, as a last treat, this version you can choose the name of his character and thus have several save
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