Thursday, April 8, 2010

Bounty Absorption Rate

Cave 0.3.9 - Let us arm ourselves to the teeth

Last week, I have not continued to develop due to a nasty flu that has slowed down the work for this week. Things are still a lot to do, but the publication of 0.2 is not distantissima, I think. These days I

mdoficato the function that generates the dungeon to ensure that corridors are only perpendicular to each other: I considered it well enough before making it final, but playing in a dungeon more "square" seems much more fun than not that that was generated earlier. I also left more space between one room and one for even less confusing.
implemented
Another thing is the opportunity to challenge the second weapon, but this can still be used in combat Fortunately, the recent refactoring will allow me to change the combat system in stroke.

feature I'm working on other more "hidden" for convenience when creating or loading of the character.

I hope next week is more productive.

0 comments:

Post a Comment