Thursday, April 29, 2010

What Does A Size 12/14 Woman Look Like

Cave 0.5.9 - Specialization and variety

This week was very productive and all created things have approached the development version of that publication.

Now the game has 4 different types of dungeons, adding variety to the usual standard format only dungeon rooms and corridors. These new models but will not be available in the early levels as make the game more difficult because they allow the creatures to approach the player with ease: perhaps I should limit this aspect but I look some feedback from my testers.

I added new skills for weapons. Basically now you can not use any weapon with the same skills: FIGHT has been relegated to only a bare hand fighting. The skills are added for different types of weapon and have different costs: Little weapons (dagger and knife), Axes (Agree and Axe), Swords (Sword and Short Sword), Sabres (Saber and Scimitar), Maces (Mazza and Morning Star), Pole Weapons (Spear and Halberd) and 2 Hands Weapons (War Hammer, Battle Axe, and Broadsword 2-handed). For bows and crossbows is one skill (Throw). Of course, more is the ability to handle powerful weapons, the greater the cost in terms of points increase, but must be considered that the arms are strongest at lower levels and weapons in two hands does not allow you to use the weapon room. I introduced the Mini-

(control m) where they can see a rough map of the area explored in miniature: this is to be improved to make it more visually pleasing and perhaps give more information about the dungeon itself.

The death of the character is visually in a different way: essentially disappears from the dungeon, and if there will be sources of light, you will see creatures moving around or away from the battle zone. Press ESC to return to the main screen.

Apart from removal of some minor bugs, I think that's all. By now the specifications for the 0.2 have been far exceeded, then I will spend this week doing tests and fixing bugs that I will report. But I hope to publish before next Thursday. We'll see :-)

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