Cave 0.4.4 - Battle Tactics
This week was much more productive than last, and in fact have been added several features that are going to complete the table that I had written in this post in early March. From this version
holding two weapons, you are entitled to an attack in addition: the ability to ambidexterity however need to bring it effectively, because the last attack will be led with skill by the lower of battle and ambidexterity. This rule is identical to that present in role-playing game Arcan Myth of which I am co-author.
You can also set the type of attack, whether normal or multiplied: in the latter case, you are entitled to two connections (with the main weapon) but the first will have a malus of -2 and -4 in the second. It Therefore, setting the melee attack and holding a second weapon you can make 3 different attacks and skills can make this well-researched mr @ a fearsome warrior.
course was added a control that distinguishes the weapons for which they serve two hands (great weapons or thrown weapons) and the other which is sufficient for one hand.
The random dungeon generation has improved, I have basically eliminated the "doors flying" thus making the most credible underground and thus concludes this part.
At present the only feature that has remained outside the remit of the popular table is the improved AI of the creatures that still account do next week. However I do not think the 0.2 release because I wanted to further improve the part of the random dungeon creation: in fact I'd be able to build other functions for generating different types of dungeons from the usual corridor room, or to ensure that the creation of the rooms used Special instead of the standard.
Anyway I hope will not take much.
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