Thursday, February 25, 2010

Sewing Blog Washing Fleece



A first version of the random dungeon generator is ready, but missing some small but crucial elements to integrate into the game. First

lacks a control that determines if the dungeon is closed or not, but I think that will solve this dilemma simply "framing" and closing loopholes that then send him to crush the game. A feature that is missing then artfully placed the stairs to get on and off: it would be good that they were not too close but not too far apart, although on this point I think I have to think a little '.

The great problem of the generation of the dungeon is the placement of doors in the first script the doors were placed along the walls of a room when they met in the corridors, but always get rooms with a string of doors, if opened, would give on a wall. I then documented on rogue ascii basin and dreams and I found several good ideas to improve function. The current result is satisfactory, though vastly improved: a door across the edge is lost yet, but this is inevitable with the creation of ports on the fly, as this can only be improved by adding controls the creator of corridors, but for now I'm not going to improve this method.

prefers to focus on some other details like the stairs or just the traps.

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