Hunger and food
between influenza and a number of commitments (including as always Kung Fu Verona ) last week I could not do much, so the new changes to report after tomorrow.
Playing Crawl I realized that a fundamental part of that and many other roguelike is the system of hunger / food.
I have called "fundamental" because those who do not crawl eat, live and die of hunger / starvation and you have to eat quite often, becoming a real pain: at some point the search for food becomes primary and the quest often improvised food deteriorates and is no longer edible. In
sostaza the problem becomes primary and the other devolved gaming action but are more fun and are the ones who most want to gamble.
Angband had a similar system, but if I remember correctly, was just passing out the character by exposing more hazards or saved in and out of the game.
currently do not know if will implement systems to manage hunger and this is because, in essence, during a normal session of the GDR, except under certain circumstances, eating has never been a problem, but rather a pattern of aggregation of the group discussion , discussion and information gathering.
So in my opinion has little sense to include something which will not be any fun and that could stop playing.
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