Cave 0.3.2 - "surround them!"
This week, the development has resumed normal rhythm to the game by making other small features and news.
First, the death system has been completed, so when the life points fall to below half of the total start trouble: have a good saving throw in the constitution will be good for those who want to hope to get by in desperate situations. The system works even death for the creatures, so it will be easier to take them out, but not for the undead: the mummy becomes a pretty formidable opponent and we must be very careful in the third level onwards.
The combat system now lets the player choose whether to bet on parade or evasive with regard to the defense parry has more disadvantages than advantages, but can not defend himself even if one has the ability to dodge and this is not whereas little has the ability to evade double cost and therefore consumes a lot of points. A strategy that focuses on parade with the weapon and sull'alzare saving throw in the constitution could be anything but stupid. Parry making it possible to use the skill FIGHT place to escape, but if the opponent has a weapon in size than ours are going to have pretty heavy penalty in the parade itself. The thing is, as always, even for creatures. The Z mode allows you to switch between block and dodge mode (block / evade).
Now everyone can make one per round defense. This works to the detriment of the character that, if you find yourself surrounded, will remain unprotected in the face of attacks. However I put a minimum threshold (20) to strike an opponent helpless but conscious: below this threshold is missing the target. This change is already structured to deploy defenses more and more attacks per round per round, which is another feature planned for 0.2 and I hope to implement next week.
Finally, as a last treat, this version you can choose the name of his character and thus have several save
Thursday, March 25, 2010
Saturday, March 20, 2010
Super Chargers For V-10 Ford Trucks
Discover the telling and reading a book by its ...!
It's always nice to see the creations of young students, and even more so when these students are bright and well prepared. What is striking is precisely the critical spirit that emerges during the presentation of a book that you read and where we get involved.
This happens in a classroom of many of the Ca 'Foscari one morning in February, not so sunny. Two students rise from their seats and make sure we explain how to dream and to understand others through literature. In this case, the Arabic literature. Many times we wonder if the speaker of this "other" has never tried to know, beyond borders and stereotypes. Have you ever tried to think like him, to live in his shoes, to dream with your eyes, savor the flavors of distant lands. As stated in a English student, the East is not just the exotic and belly dancing, as well as Sushi or silk, but also people who compose it. Human beings who live real lives, and that the recount. Stories that can be simply those of a "Mario", a "Jean" or "Young." But bringing on themselves beautiful inlaid pieces of culture, civilization and life. And what does it matter how different from ours, if we remain the same feelings, dreams and passions. All this proves a fan who is close to the language, literature or simply to music of the least advertised and / or affected by business publishers or record companies. While, on the contrary, their works are worthy of attention and a level of detailed analysis.
books this plenary session, spoke of women, but not categorized or stamping the books as works of women. Are no roads and travel diaries on-board the two leading writers in the end to give and receive the answers they sought. The first is "Dunyazad" Telmissany of May which will be released only in Italy in September 2010, but which are available in French, English and English. It tells the story of a death, loss and pain. Why am I so hard join words into a single concept. Why the sense of this Death is a path that leads to the rebirth of life, a real pain treatment as a therapy. The greatest tragedy for a woman is the loss of the creature she is carrying, on his own ... of herself! The whole book is a dialogue of the private character who tries to overcome this loss, which affects the whole family. But it is not an autobiography, or at least the author does not define this. Like all these kinds of books are anonymous and fanciful name, such as this excerpt from "A Thousand and One Nights", which is the sister of Dunyazad Sherazad and also exactly what triggers the interest of the bloody king to the girl's bedtime stories . How anonymous
also starred in the "Test of honey", in Arabic burhs al'asal, Salwa al-Neimi. Published by Feltrinelli with an attractive and naked on the cover photo was sponsored with much success, given the sales as an erotic book Arabic. In reality it is simply a story a bit 'more spicy and speaking of classical Arabic literature that speaks of sexuality and eros. The first-person protagonist tells his stories sex with several men, as the Traveller, the Director, Editor, The Far and the Thinker, but who remain outside of history. Indeed the passion of this story is the librarian for the pleasure, that is the honey that flows, and is the result of this pleasure, enabled human beings! What emerges is that there is sexuality in the Arab world or the Muslim woman is allowed to try it, but the profound difference between two opposite poles such as the public and private dimensions. In a world where we can look at the contradictions arise only contrasts, that sexuality is part of the private, intimate, something that should not be shown to anyone but a person remains in itself.
As the title, which is based on a ruling of the mystic Ibn 'Arabi, "The proof of the sweetness of honey is the honey itself," encourages them to try. But not to exhibit. They would do well to ask many, majority of those who look with fear of this world if we infuse the private sphere should not really be maintained and preserved for themselves. And as for myself? Well what to say, after doing some 'zapping in the various Italian reality I think we should Porcel some questions! Tiziana
Favero
It's always nice to see the creations of young students, and even more so when these students are bright and well prepared. What is striking is precisely the critical spirit that emerges during the presentation of a book that you read and where we get involved.
This happens in a classroom of many of the Ca 'Foscari one morning in February, not so sunny. Two students rise from their seats and make sure we explain how to dream and to understand others through literature. In this case, the Arabic literature. Many times we wonder if the speaker of this "other" has never tried to know, beyond borders and stereotypes. Have you ever tried to think like him, to live in his shoes, to dream with your eyes, savor the flavors of distant lands. As stated in a English student, the East is not just the exotic and belly dancing, as well as Sushi or silk, but also people who compose it. Human beings who live real lives, and that the recount. Stories that can be simply those of a "Mario", a "Jean" or "Young." But bringing on themselves beautiful inlaid pieces of culture, civilization and life. And what does it matter how different from ours, if we remain the same feelings, dreams and passions. All this proves a fan who is close to the language, literature or simply to music of the least advertised and / or affected by business publishers or record companies. While, on the contrary, their works are worthy of attention and a level of detailed analysis.
books this plenary session, spoke of women, but not categorized or stamping the books as works of women. Are no roads and travel diaries on-board the two leading writers in the end to give and receive the answers they sought. The first is "Dunyazad" Telmissany of May which will be released only in Italy in September 2010, but which are available in French, English and English. It tells the story of a death, loss and pain. Why am I so hard join words into a single concept. Why the sense of this Death is a path that leads to the rebirth of life, a real pain treatment as a therapy. The greatest tragedy for a woman is the loss of the creature she is carrying, on his own ... of herself! The whole book is a dialogue of the private character who tries to overcome this loss, which affects the whole family. But it is not an autobiography, or at least the author does not define this. Like all these kinds of books are anonymous and fanciful name, such as this excerpt from "A Thousand and One Nights", which is the sister of Dunyazad Sherazad and also exactly what triggers the interest of the bloody king to the girl's bedtime stories . How anonymous
also starred in the "Test of honey", in Arabic burhs al'asal, Salwa al-Neimi. Published by Feltrinelli with an attractive and naked on the cover photo was sponsored with much success, given the sales as an erotic book Arabic. In reality it is simply a story a bit 'more spicy and speaking of classical Arabic literature that speaks of sexuality and eros. The first-person protagonist tells his stories sex with several men, as the Traveller, the Director, Editor, The Far and the Thinker, but who remain outside of history. Indeed the passion of this story is the librarian for the pleasure, that is the honey that flows, and is the result of this pleasure, enabled human beings! What emerges is that there is sexuality in the Arab world or the Muslim woman is allowed to try it, but the profound difference between two opposite poles such as the public and private dimensions. In a world where we can look at the contradictions arise only contrasts, that sexuality is part of the private, intimate, something that should not be shown to anyone but a person remains in itself.
As the title, which is based on a ruling of the mystic Ibn 'Arabi, "The proof of the sweetness of honey is the honey itself," encourages them to try. But not to exhibit. They would do well to ask many, majority of those who look with fear of this world if we infuse the private sphere should not really be maintained and preserved for themselves. And as for myself? Well what to say, after doing some 'zapping in the various Italian reality I think we should Porcel some questions! Tiziana
Favero
Thursday, March 18, 2010
Brazilian Japanese Woman
:-) I took a week of relaxation in the project by placing only a few things and some bugs.
First of all I gave up the color of life: the most green, yellow, wounded, and finally red in danger highlighted in red when there is a real risk of dying. This warning system will replace the wound making me gain space on the interface and finally introduces the system of dead-Arcan Myth, where there is risk of death below the mid-points of life with wounds not stabilized. This will make easier the death of Mr. @ is that of creatures, but will introduce the major advantage of Undead, which did not crack until it reaches zero.
I solved the bug instead of creatures which assigned to the same level, the same object: in fact this occurred when loading a save, then first-hand was not the case, which made it difficult to identify the problem.
A problem, however, yet to be resolved is the speed of loading an old save: now is very slow, not so much the size of the file, but for the extraction of creatures of various levels. Playing normally if I arrive at 6 or 7 of the dungeon without killing most of the creatures, saving and reloading I have a wait of 30 (!!!) seconds, something unthinkable for a game like that.
The solution however is not simple or recreate from scratch the functions of extraction or search for a way to optimize them. We'll see.
Thursday, March 11, 2010
Best Heat Absorbing Mat For Laptop
Cave Cave 0.2.4 0.2.2 - 0.1.7 Reduction interface
With Cave 0.2.2 has been hit another set of objectives, namely to reduce the interface to be displayed in the space available in a console by default.
This might seem simple enough, but Linux has a console, usually 80 columns 24 rows from the first interface is very little. Among other things, the 24 lines, only 23 are usable in that when the number 24 is busy, the console screen scale-up of a line, thus automatically cutting off the top line of the interface.
Of course if I had not implemented the first scroll of the map that goal would have been realized, but they are quite happy to have solved all in one week.
However, the optimization of the game remains a bugged and I carry on even during the development of other features. That provision does not allow me to carry out some other ideas I had in mind, but to which I will not give up and then continue to reflect on how to gain new areas without the gameplay are affected.
With Cave 0.2.2 has been hit another set of objectives, namely to reduce the interface to be displayed in the space available in a console by default.
This might seem simple enough, but Linux has a console, usually 80 columns 24 rows from the first interface is very little. Among other things, the 24 lines, only 23 are usable in that when the number 24 is busy, the console screen scale-up of a line, thus automatically cutting off the top line of the interface.
Of course if I had not implemented the first scroll of the map that goal would have been realized, but they are quite happy to have solved all in one week.
However, the optimization of the game remains a bugged and I carry on even during the development of other features. That provision does not allow me to carry out some other ideas I had in mind, but to which I will not give up and then continue to reflect on how to gain new areas without the gameplay are affected.
Thursday, March 4, 2010
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Cave - First Dungeon Random
The first experiments on randomly created dungeons are going well.
remain the problems mentioned in the post last week (the ones on the doors so to speak), but I added some goodies.
First is now the dungeon full of traps, secret doors and locked doors (the latter two are 5 / 10% of the total capacity) and the dungeon is now larger than about 1 / 3 compared to before.
I also added the scroll of the screen, hitting right now one of the features that I proposed. This goal is in fact fundamental for the achievement of others such as the reduction of the interface for example. In
Forum Rogue Temple I have pointed out that it is not clear from the outset that the console window should be enlarged, so I put a notice on the screen for entry, we hope to serve.
I noticed a bug that I have yet to be analyzed carefully: on some levels all creatures carry all the same equipment. It may have turned out just now because of changes to rescue systems (for managing the dungeons of different sizes).
the moment is everything.
The first experiments on randomly created dungeons are going well.
remain the problems mentioned in the post last week (the ones on the doors so to speak), but I added some goodies.
First is now the dungeon full of traps, secret doors and locked doors (the latter two are 5 / 10% of the total capacity) and the dungeon is now larger than about 1 / 3 compared to before.
I also added the scroll of the screen, hitting right now one of the features that I proposed. This goal is in fact fundamental for the achievement of others such as the reduction of the interface for example. In
Forum Rogue Temple I have pointed out that it is not clear from the outset that the console window should be enlarged, so I put a notice on the screen for entry, we hope to serve.
I noticed a bug that I have yet to be analyzed carefully: on some levels all creatures carry all the same equipment. It may have turned out just now because of changes to rescue systems (for managing the dungeons of different sizes).
the moment is everything.
Tuesday, March 2, 2010
What Happend To Mysore Malligae
Arcan Myth RL 0.2 - 0.1.1 Cave Cave
Just as I did for version 0.1, for this I decided to create a list of objectives to be reached before publication.
The 0.1 actually has rejected a number of specific I had planned, but in return it has achieved more then unexpected, so I feel I can say that this list is not as rigid as I would, but may vary as you progress in development.
features of 0.2 will likely :
Just as I did for version 0.1, for this I decided to create a list of objectives to be reached before publication.
The 0.1 actually has rejected a number of specific I had planned, but in return it has achieved more then unexpected, so I feel I can say that this list is not as rigid as I would, but may vary as you progress in development.
features of 0.2 will likely :
- Creating random dungeon at the first visit of the character
- Scroll map
- name attached character
- Reduce the size of the interface
- Implementing multiple attack and defense
- implementation of the type of defense to be taken (block / dodge)
- Improve the AI \u200b\u200bof the creatures
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