Saturday, January 8, 2011
Icy-name:--== Rocknroll ==--
'm back.
As I said in my (ex) Most Recent Post, the project was on hold and only now is the time to take back and try to improve it.
Since I had the opportunity and time to test it on a laptop I could find several bugs and I'm seeing some gaps to fill. The biggest shortcoming is the slow initialization improved the game that is now reduced to zero: this will also affect the saved game, which first took away a long time, and the transition from one level to another which is now almost instantaneous .
A bug not yet resolved concerns the traps, if you use the REST up a trap the game freezes and hit points continue to fall well below freezing. I hope to solve soon.
I also have to focus on special skills and magic in general in particular.
Contrary to what I thought I should not resume familiarity with the language and I'm also considering a version of windows and unix (which should be compatible with Mac).
Stay tuned.
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