Thursday, May 27, 2010

Who Is Raven Riley Dating

Magic 0.0.6 - Special Abilities

I decided not to take me by the enthusiasm of the last test on the spells and then start to plan everything from the base.

But first things first.

Finite Fire Arrow on the test I started to see those on the operation of Explosion incatesimi explosives. Unless some animation problems that should be easy to solve, the spell explosion is fully operational. So, my Wizards, soon you will have your brilliant fireball. Then

But I decided to take a step back. I started designing all six special abilities and so now you can, when creating your character, choose their own special abilities. During the game you can increase your special abilities with the points increase. However, the initial choice is binding only to increase the skill choices, so even in this case we must be careful and actually understand what you want from the character.

hardiness (solid) is the only special ability that already works. The other I have to turn them slowly.

Thursday, May 20, 2010

Catchy Phrase For 2nd Birthday

Magic 0.0.3 - Testing techniques

I started the development of the part which would eventually bring the game to have a small system of magic. I believe that this step is a kind of turning point: it is rather complicated, so if he means that I passed a rock not indifferent, but if I fail it will stop everything.

However, I conducted the first experiments and launched the first spell (fire arrow) killing a kobold. The problem lies in the animations of spells and throwing weapons in general: to be improved a lot because sometimes cut corners and walls. I've also done some experiments on explosive spells (fireball for fans of D & D) and I must say that it was better.

Next week I will continue the experiments in order to have more types of spells.

I have not decided who will form the spellbook spells of a magician: there are presently 10, but could also be more, perhaps using the function keys.

We'll see.

Spots On French Bulldog

ようこそ Youkoso! (Welcome)

Welcome to the Blog of Bari Renseikan Dojo, a martial arts dojo tradizonali Japanese site near the center of the city of Bari
Our Dojo is hosted by Gym ASD Project Martial located in Via Trento, 84 in Bari
In our Dojo we practice disciplines such as: BUDO Taijutsu (Bujinkan) is also known as "ninjutsu, Kendo, Iaido and KEN JUTSU Ono ha Itto Ryu, is covered by the study of Kyusho JUTSU as other topics.
So this blog is for all Buyu (martial friends) who do not frequent the Dojo and will be pleased to share with us experiences, knowledge, news, etc. ...
Happy reading and training to all ...
Bufu Ikkan!

Monday, May 17, 2010

Glucosamine That Really Works



I decided what the next step of the game and I guess you understand the title.

Magic is an essential element of any fantasy game also has a game like Arcan Myth thought to be low magic (very very low magic).

I already know that the development of this part will take some time away, so I do not think the new release will come out as fast as the previous one. In this case I have to create a class for spells, the whole procedure for storing, managing the book of magic, animation of the various spells and the more you have, and so forth.

spells will still be similar to those of Arcan Myth, although I think you start with a list of 10/20 spells and then enlarge over time. Will be enhanced only in the effect and not in direct range, area of \u200b\u200beffect and other parameters as it would be too difficult and heavy to emphasize these aspects. The magician, he will have the ability, will set the power of his spells as though it were a mode (eg searching) and more power also means more waste of mana.

the light I think of all this is difficult to compile a table of actual targets, then maybe refer to later when I have very clear how to build certain things.

Wednesday, May 12, 2010

Discount Exterior Shutters Ottawa

Arcan Myth Magic 0.2.1

Tonight I released version 0.2.1 which brings the code to the latest version of Tango and DMD and fixes critical bug that I mentioned in my last post.

In fact I added a couple of new creatures for the first few levels to make them more different.

development platform is now complete and I can finally start these tests.

Monday, May 10, 2010

Graves Disease Treatment

Bug RL, compilers, and technical problems

How sapetelo roguelike development is stopped to pull me a bit 'breath and make room for my other activities (Kung Verona was for example), but I nevertheless decided to continue to test the game engine to decide what would be the part to be developed to arrive at 0.3.

But a problem arose.

fact the 0.2 has a critical bug that occurs from the seventh level of the dungeon down: in practice, when you enter one of these levels there is the possibility that the game crashes (segmentation fault) in an array result of chance with the wrong size. I fixed the bug on Saturday night but then I have not had time to replace the package to download.

The problem is that Saturday I also decided to reinstall the operating system (Kubuntu) in its latest version (4.10), saving data and reformatting. The thing is successful and, beyond the obvious problems of settling in, I'm pretty happy.

But the surprise comes for the D-Tango. In fact, before reinstalling I made sure that the packages were ready to Tango the new version, but they were not supported by DSSS, my favorite compiler. Asking on the forum I was told that there was a new project called LDC that would somehow supplanted DSSS no longer supported. So glad I was able to reinstall.

Things have gone a bit 'differently: LDC did not want to compile my sources, but mostly because the new version of Tango had changed several libraries. Once aligned, and downloaded gcc, I could use to build LDC. Again, however, the comnado for LDC plans to list all files that are imported, which was not the case with DSSS and that made him so useful.

But I'm not so picky: in short, if LDC offers greater performance are also willing to create a bash script to compile all my.

But the real problems here were born. The latest compilation

LDC creates an executable slow, but very slow: imagine that they are not even able to start it because after 10 minutes I was waiting for initialization to end I gave up and went to bed.

I decided to return to DMD, the with that command I had to make a list of all files, then so be it. Tested just now the game is back to his usual speed and then all, at least for the moment, is solved.

I groped to reinstall anyway :-) DSSS We

Thursday, May 6, 2010

Punnett Squares Using Horses

Arcan Myth RL 0.2

. A little over two months after 0.1 comes this new version (available in downloads page ) introducing all the new predetermined, thus reaching his goal. The game, for those who have only tried the 0.1, is substantially distorted.

The change of interface, the tactical possibilities, the variety and size of the dungeon, the differentiation of skills and lots of weapons little touches make this version like a rogue is more pleasant (and harder) to play.

However, the development for a while 'stop here. In fact, I sort of decided to take a break from the game for testing that will start the development of 0.3. In the meantime I'll still be available for the management and resolution of bugs .

But we'll talk about later.